I only had a chance to enjoy the awesome parts of the skill, the same happens with weapons, you are always given a new one. In other words, before platform jumping got tedious or even repetitive Supergiant Games took the platforming session away. What boggles the mind is that I was expecting a longer section of platforming after gaining this skill, and yet none came. Isometric view platforming can be difficult (see Alundra) but somehow Supergiant Games got the controls for this mechanic just right. It turned the game into a surprisingly fun, and precise platformer for a section of the stage. In fact a wonderful jumping ability was added to the main character’s repertoire of moves in the last stage of the game. There is always something new to see, and do. Supergiant games didn’t add unnecessary filler, and repetitive areas in order to squeeze more play time out of players.Įvery level is distinctive, featuring new weapons, and challenges. I was actually left wanting more as soon as the credits rolled. Relatively short in length, 6-7 hours, but with an addictive New Game Plus mode (and two endings), Bastion doesn’t overstay its welcome. I feel that even though Bastion is categorized as an ‘Action-RPG’ as you do gain experience with every monster kill, and the game camera is fixed on an isometric view it is quite a unique experience. The indie games that I have played are usually very inferior to the SNES FF games of yesteryear, which is a bad thing. The mistake I feel that some indie game developers make, especially on the RPG front, is that they try to make a Final Fantasy copy in two dimensions. Not an easy feat for an independent game but Bastion’s combination of artwork, music, gameplay, and story earned it a solid reputation along with a number of game awards. I remember the game being featured in the reviews section of Game Informer magazine. At the time, the independent studio was a start up company, and their first title garnered immense critical (and commercial) acclaim. Supergiant Games released Bastion as their first studio effort in 2011. Thus I invested my money on Bastion, an independent game developed by Supergiant Games. At $14.99 (though I believe I bought it on sale at 9.99), Bastion had to compete against Okami HD for my money.įor some strange reason, though I love Zelda, and Okami seems to be a game designed in that line of gameplay, I just can’t find the game an enticing buy at this point. Bastion, the subject game of this review wasn’t one of those cheaply priced games. Nintendo’s e Shop offers an absurd amount of ‘indie’ games at even more absurdly cheap prices. My perception changed a bit with the advent of the Nintendo Switch. It was difficult for me to choose an ‘indie’ game over an older triple A game on sale for a similar price. Even with most of them being at affordable prices on the various digital stores. While the party-based RPG launched for PC and PlayStation 4 last year, the developer said it does not have any current plans to bring the game to other platforms but could change in the future.I had always been reluctant to buying independent games. Supergiant Games noted that its latest game Pyre is absent from the list. We’re grateful to our long-time collaborators at BlitWorks and Confetti for their efforts bringing over Bastion and Transistor, respectively.” “Several of us from our small team grew up playing classic Nintendo game systems, dating all the way back to the Nintendo Entertainment System in the ’80s, so it feels good to have finally had a chance to bring our games to Nintendo’s latest and in many ways greatest console. “Bastion and Transistor for the Switch mark the first time our games will be available on a Nintendo platform” Supergiant Games said in the post. The studio will be showing off both ports at its PAX West booth in Seattle from Aug. 13 for $14.99, while Transistor launches Nov.
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