![]() Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio.Increase size of fire effect so they look fuller.Disable Ice & Fire Elder Lemurians from spawning if the gate isn’t legitimately opened.Enemy item indicator on the HUD now displays the number of item stacks.Fix health degeneration not running on the final round of Cells.Update ‘Cell Vents’ to only charge while the player remains inside the bubble.Improve overall stage performance and monster pathfinding.Update rock formations in certain caves. ![]() ’Radar Towers’ will now properly appear.Now checks against hurtboxes in a sphere instead of against root-level character positions, resulting in it hitting more often.Chance to trigger now scales by proc coefficient.Is no longer invisible and missing an icon. ![]()
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